Raid Mechanics 101

Raid farms are among the highest-yield farms in 1.22. Core loop: enter a village with Bad Omen I-V to trigger a raid (higher levels mean more waves, up to 7). Raids are led by raid captains (banner-carrying pillagers), and killing a captain drops Bad Omen again — creating a self-sustaining loop that lets the farm run 'endless raids'.

Siting & Prerequisites

Three siting rules: 1) Find a pillager outpost and isolate it from villages (nearby villages interfere within the same chunks); 2) house 1-2 villagers in a 'safe room' at the outpost platform center (fully enclosed, roofed) — villagers are the trigger; 3) make sure no other beds or workstations sit within 64 blocks of your villagers. Bring: bow + arrows (for evokers), a totem of undying, and stacks of torches.

Warning: Evoker vexes can fly off the platform — keep the kill chamber fully sealed. If villagers die the farm stops; remove the safe-room lid last.

Build Steps

Step 1: Build a 20x20 work platform around the outpost, safe room in the center. Step 2: Stand near the villagers with Bad Omen to trigger the raid. Step 3: funnel raiders into a 2-wide channel at the platform edge, ending in a hopper-minecart + lava-gate kill chamber (witches are lava-immune — give them a separate drop shaft). Step 4: Sort loot below the kill chamber — emeralds, books, iron gear, and arrows all flow into filtered chests.

Raid farm: keep the villagers alive Raid Farm: Spawn Platform Below, Villagers Above Cross-section. If the villagers die, the raid ends and the farm is done. bell Sealed villager room Beds + bell define the village centre No glass facing the platform Spawn platform (raiders appear here) R R R R water kill chute lava / fall damage hopper chest you Stand within the village radius with Bad Omen active Rewards: emeralds, totem of undying, enchanted books, and ominous bottles in newer versions.
A raid farm keeps its villagers sealed in a room above and lets raiders spawn on an open platform below, where a thin sheet of water sweeps them into a kill chute. The villagers must never be reachable — if they die the raid ends immediately. Stand inside the village radius with Bad Omen, and each wave drops emeralds, enchanted books and occasionally a totem of undying.

Output & Maintenance

One level-V raid is 7 waves, ~8 minutes solo, yielding roughly: 40-70 emeralds, 3-6 enchanted books (Mending possible!), 8-12 iron gear pieces, 1-3 totems, plus saddles and banners. Sell books through a trading hall and one raid is worth 500+ emeralds total. Maintenance: check villager health weekly and clear wandering traders that stray onto the platform.

LootSourceMain Use
EmeraldsAll raidersTrading currency
Enchanted booksWitches/EvokersSelf-use or sell
Totem of UndyingRaid captainsLifesaver
Iron gearVindicators/PillagersSmelt into ingots
Ominous bannerRaid captainsDecoration
✓ Last verified on Minecraft 1.22 (2026-09-22) Minecraft mechanics change with every update — this guide is only guaranteed to work in the stated version.