One-Mod Factory
Mekanism is the 'all-in-one' tech mod: ore processing, power generation, gas chemistry, gear upgrades, teleportation and a fusion reactor — endgame without needing other tech mods. Its style is digital: progress rings, HUD readouts, configurable sides. Steeper than IE but with the highest ceiling — 5x ore processing is the best single-mod yield in the genre.
Opening: Osmium & the Digital Miner
Mekanism's base metal is Osmium (Y=8-60) — nearly every machine casing needs it. Opening route: ① mine osmium + copper + tin; ② build the Metallurgic Infuser, the core all-purpose machine (early alloys: wood → enriched alloy); ③ craft the Digital Miner: filter by ore name, area-mine, auto-replace blocks — one machine outclasses ten branch-miners. It's Mekanism's first 'wow' moment.
The 5x Ore Line
Mekanism's signature: ore processing tiers at 2x → 3x → 4x → 5x. Full 5x chain: Pulverizer → Enrichment Chamber → Crusher → Chemical Oxidizer (oxygen) → Chemical Injection Chamber (sulfuric acid) → Crystallizer. Don't rush 5x though: the 3x line (crush + enrich + smelt) has the best ROI, and leftover machines extend later. Connect with mechanical pipes, gases with pressurized tubes, and configure sides with the universal wrench.
Mid-Game Power & Gases
Power path: heat generator → wind turbines (stronger higher; Y=150+ with max upgrades) → fusion. Mid-game workhorse: 4+ Advanced Wind Turbines pumping out 20k+ RF/t combined. Gases are Mekanism's flavor: electrolyze water for hydrogen (burn it in a hydrogen generator), and the fusion reactor runs deuterium + tritium (from heavy-water electrolysis) for multi-million RF output. Store gases in Gas Tanks — don't vent random gases; some poison players nearby.