Source:CurseForge
What's New in 2.0
Automaton, one of the fastest-growing tech mods, ships its 2.0 milestone with three rebuilt systems: 1) Assembly lines — recipe queues become real conveyor lines with products assembled in real time across parallel stations; 2) Logistics robots — small flying units that shuttle items between chests and machines with path-finding instead of pipes, freeing up factory layouts; 3) A rebuilt power grid — a unified kinetic+electric dual track with visible transmission loss.
Compatibility & Performance
2.0 targets Java 1.22.1 and the 1.22.2 pre-releases (official-build support within a week of launch). Performance is a highlight: a 1,000+ machine test world ran ~40% faster than 1.x, with no conflicts alongside Sodium. Modrinth downloads have passed 8 million with a 4.7/5 on CurseForge — its 'lightweight factory' niche is pulling in plenty of non-tech players.
Why Survival Players Should Care
If your vanilla run has hit mid-late game, Automaton is a solid 'phase two' goal: it doesn't break vanilla mechanics, it fills the logistics and processing gaps redstone can't. Suggested on-ramp: build a basic power grid → automate your first assembly machine → add logistics robots. Paired with an iron farm and a trading hall, mid-game resource pressure drops noticeably.