1.22 Village Changes
1.22 refined village generation in two ways: plains village farms are tidier (large fields + new irrigation channels), and snowy villages gained a smoker hut. Blacksmith loot was buffed — iron armor sets and extra ingots now appear more often. Average iron yield per smithy is ~20% higher than 1.21, perfect for rushing diamond gear.
Five God Seeds Overview
| # | Seed | Type | Coords | Highlight |
|---|---|---|---|---|
| 1 | 522091464 | Plains triple | X:80 Z:-120 | 3 connected villages + 2 smithies |
| 2 | -228811257 | Desert | X:220 Z:60 | Desert temple + archaeology site |
| 3 | 813551922 | Snowy | X:-160 Z:200 | Snow village + ice spikes view |
| 4 | 46220034 | Coastal | X:300 Z:-260 | Shipwreck cluster + ocean ruins |
| 5 | 1000225 | Plains mega | X:0 Z:80 | 17-house main village |
Opening Route
Take seed #1 522091464: grab 3 stacks of logs from nearby woods, head to the triple village at X:80 Z:-120, loot two smithies (8–14 iron + food expected), turn village wheat into bread, then set up starter trades with the fletcher/toolsmith. With iron gear done, follow the mining-levels guide to Y=-58 for diamonds.
Version Compatibility
All five seeds tested on Java 1.22. Core village layouts match between 1.21–1.22, so they work there too; but on 1.20 or earlier the different terrain algorithm shifts everything. Bedrock players need Bedrock-specific seeds — the same code generates unrelated terrain on each edition.